Tuesday, February 14, 2012

Villains is really starting to take shape. This week, on February 8th, our discussions got extremely detailed and at times, even a bit stressful. After figuring out the mechanics last week, it was time for us to get more of the features in order. What seemed simple, turned out to be a lot of work.
We started off brainstorming some "supercharges" to put into the game. These would be an attack made up of a villain, victim, weapon, disguise and a plan that all worked together and if played, would give the player double the points. But as we tried to come up with these, we realized the "plan" cards, were really hard to come up with and also would not make sense with other cards. We scrapped the plan idea, and came up with a "location card." With this new element we were able to finalize our supercharge cards, some being the Justin Bieber victim supercharge, another being the classic nerd and bully. With the special cards out of the way, we split up the other card categories and created a number of cards for each.
By the time we finished up, after all of the fuss over our supercharges and getting them just right (which took awhile, and a lot of scribbling out in our notebooks), we really ended up with an interesting set of cards! One thing we have in the works though, which we plan to look into after our first round of playtesting, is adding special abilities to cards that have low energy levels, to reduce the luck in the game. But, as of now we're all working to finish up a working deck of cards for our test! Hope all goes well...fingers crossed!

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