Tuesday, February 7, 2012

On the week of 2/1/12 the card game discussion began to get intense. The way that every single group member is getting involved in this card game is exceptional. I feel a real connection to every one of the girls and although sometimes we disagree, we always end up finding our way out. In a way, I feel as if I am a real game maker, and this game will actually be published to the world.

The name of our card game is Villans. Tiffany was who dawned upon this great idea. The newly improved objective of the game (which is here to stay) is to be able to collect as many victims as possible. These victims will be laid out in the center of the table (we are still determining the number of victims that will be available on the table). After all of the victims have been laid out, then five cards will be distributed to each player. Then, each player has to try and obtain a villain, a weapon, a plan, and some evidence (each of the different cards have all different types of energies that determine how powerful each of those things are). For each turn, every person gets up to three turns which can be: put a card down, draw a card, or simply just pass on to the next player. All of this can be done as long as the player has no more than 7 cards by the end of his or her turn.

In addition, there are also specialty cards such as the police, which can allow a player (does not have to be in his or her turn) to be able to prevent a player from taking a victim. There are going to be other specialty cards in the deck, but those are yet to be determined.

I'm really excited to try out our prototype. I know it's going to be amazing, but I also know that we have to give it a try to fix all of the glitches that are yet to come. This week hopefully we will type up all the game regulations and we can move on from then.

I can't wait to play this game in full mode!

-Cindy Ruiz-Higa

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