Wednesday, February 29, 2012

Today was finally the day we formally presented our card game to the professionals! Every single member of our group was a big nervous about this day. This was not just a day in which we were going to be able to fix more glitches in the game. Today was for real. What if they didn't like our designs? What if they didn't like our mechanics? What if they didn't have fun? These were all questions that were flowing through our heads as the professional game developers sat down to play Villains. Luckily for us, all of the people we presented our game to liked the graphics in the cards very much, and all really did like the objective of the game. It was fun for them to build the attack necessary to be able to take the victims in the center pile. A concern that we came across is keeping track of turns (if some special card added a turn or took one away). Also, some of the text in the cards might have been a bit too tricky or too complicated, so it should have been modified so the context of it was clearer to the audience. Another thing was "the luck of the draw" issue. We did receive some complaints about people not being able to formulate a complete attack because they could not get all of the evidence cards all at once. The main part of the problem we believe was that the cards were not properly shuffled (especially because they were kind of big and not very easy to manipulate).

In my point of view, I think that this was a very successful day. We did not receive comments about drastically changing the game, just little glitches here and there. I (Cindy) really did have a great time working with the rest of my group and coming up with all different approaches to handling problems that came about the game. I'm very proud of the end result, and I believe the rest of the girls are too. We worked really hard, and it is very impressive how much the game has changed since the very beginning. Creating a board game will be a bigger effort, but I'm more than ready for the challenge!


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