Friday, February 17, 2012

February 15th was play testing day; our prototypes were designed and ready to be played with. Our design turned out to be very unique and interesting to look at. Unfortunately, one of our members made her set of cards a tad bigger than the rest, so it was a bit more difficult to actually play the game. While playing it the first round, we discovered that our game wasn't as exciting and entertaining as we thought it would be. The problem was that for each round, we were basically one by one, putting down cards to build up our attack. Realizing this glitch in our game, we knew we had to make changes fast! Furthermore, we decided to add specialties onto the victim and villain cards. For example, we added negative consequences on the villain cards that had a lot of points and vice versa. We tried to avoid the "rich get richer" method. With the changes, the game got a bit more interesting. We were/ and still is debating whether or not to have a separate action card deck; this action card deck will determine the moves of each player each round. This new idea seems like it will make the game more exciting, but we're not sure if this will make the game more complicated to make and play. Hopefully we'll be able to decide on something soon because next week is when other teams will be playing our game!

No comments:

Post a Comment